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High Resolution

High Resolution

Xbox's accessibility strategy explained

Learn what drives the Xbox team's passion for accessibility in an interview with Anita Mortaloni, Director of Accessibility.

A screenshot from Psychonauts 2 for the Xbox accessibility High Resolution podcast episode.
High Resolution

Cult of the Lamb developer reveals how the creepy hit was made

Cult of the Lamb is yet another Aussie game dev success story. Creative Director Julian Winton explains how much work went into refining the game's satisfying systems.

Cult of the Lamb - High Resolution podcast
High Resolution

What are the best games of 2022 so far?

There are plenty of games worthy of GOTY discussion already. The GamesHub team join us to examine the best games of 2022 so far.

What are the best games of 2022 so far?
High Resolution

Cellar Door Games on 'Rogue Legacy 2' and making another roguelike hit

Nearly a decade after the original, Rogue Legacy 2 is another roguelike hit. Teddy Lee from Cellar Door Games discusses the interesting journey to the sequel.

Cellar Door Games on 'Rogue Legacy 2' and making another roguelike hit
High Resolution

Mighty Kingdom devs share their journey of making chaotic roguelite Conan Chop Chop

According to the Mighty Kingdom developers behind Conan Chop Chop, game development is about skill, resilience, and the friends you make along the way.

Mighty Kingdom devs share their  journey of making chaotic roguelite Conan Chop Chop
High Resolution

Inside the wonderfully diverse farming game Wylde Flowers

Wylde Flowers is one of the loveliest games of 2022. Hear from Studio Drydock co-founder Amanda Schofield about how this farming life sim came to life.

Inside the wonderfully diverse farming game Wylde Flowers
High Resolution

High Resolution is back with a new host!

High Resolution, the videogame industry podcast by Byteside, is back! Get ready for a fresh look at what makes the industry tick, with new episodes soon.

High Resolution is back with a new host!
High Resolution

E3 2021 hype preview: what's looking worthy?

What's looking good already and what's still in store? From Xbox to PlayStation, the indies and more, we get on the virtual E3 hype train.

E3 2021 hype preview: what's looking worthy?
Games

Diablo Immortal interview: heavy metal PVP in your pocket

Seamus talks to Scott Shicoff and Kris Zierhut from the Diablo Immortal team about putting hardcore PVP into the mobile action RPG.

Diablo Immortal interview: heavy metal PVP in your pocket
Games

Essays on Empathy and how Deconstructeam rediscovered its love for making games

We need more short videogames in the world. We chat to Jordi de Paco from Deconstructeam on their devotion to making them.

Essays on Empathy and how Deconstructeam rediscovered its love for making games
High Resolution

Blockworks interview: creating amazing worlds in Minecraft

James Delaney, Managing Director of Blockworks, talks about creating a game about climate change in Minecraft and the game's creative power.

Blockworks interview: creating amazing worlds in Minecraft
Games

Four Corners "Are you being played?": thoughts and reflections

Seamus is joined by Steven Farrelly and Jeremy Ray to discuss the ABC's investigation on manipulative practices in the videogames industry.

Four Corners "Are you being played?": thoughts and reflections
Games

The future of the Australian games industry in 2021

We talk to Ron Curry, CEO of IGEA, about the Australian video game development survey for 2020, covering the good, the bad and the politics.

The future of the Australian games industry in 2021
Games

Interview: Dean Ayala and Chadd Nervig on the new Hearthstone era

Byteside chats with key designers on the Hearthstone team during BlizzConline about the big changes coming to the Year of the Gryphon.

Interview: Dean Ayala and Chadd Nervig on the new Hearthstone era
New Realities

Zero Latency: the rise of the freeroaming VR experience

With Sydney getting its first Zero Latency, we catch up with CEO Tim Ruse to look at the history and future of these freeroaming VR centres.

Zero Latency: the rise of the freeroaming VR experience
Games

Hearthstone: Madness at the Darkmoon Faire roundtable

Highlights from a roundtable on the latest Hearthstone expansion, featuring Game Director Ben Lee and Game Designer John McIntyre.

Hearthstone: Madness at the Darkmoon Faire roundtable
Games

Disc Room: sawblades to the face make failure fun

Who would've thought playing with sawblades would be so much fun? Disc Room proves a fast, tight and deadly challenge.

Disc Room: sawblades to the face make failure fun
Technology

EPOS GSP 600 series headset sends you to a world of your own

It's chunky and demands some desk real estate, but for solid passive sound isolation in a versatile gaming headset, EPOS has some great kit.

EPOS GSP 600 series headset sends you to a world of your own
Games

Legacy gets set for its League of Legends 2020 Worlds campaign

All the deets on when and where to watch Legacy rep Australia and the OPL as League of Legends World Championships kick off this weekend.

Legacy gets set for its League of Legends 2020 Worlds campaign
Games

Steve Wang, GM, Wargaming Sydney

On the latest High Resolution podcast we're hearing from Steve Wang, General Manager of Wargaming Sydney (formerly Big World Technology).

Steve Wang, GM, Wargaming Sydney