High Resolution
Xbox's accessibility strategy explained
Learn what drives the Xbox team's passion for accessibility in an interview with Anita Mortaloni, Director of Accessibility.

Cult of the Lamb developer reveals how the creepy hit was made
Cult of the Lamb is yet another Aussie game dev success story. Creative Director Julian Winton explains how much work went into refining the game's satisfying systems.

What are the best games of 2022 so far?
There are plenty of games worthy of GOTY discussion already. The GamesHub team join us to examine the best games of 2022 so far.

Cellar Door Games on 'Rogue Legacy 2' and making another roguelike hit
Nearly a decade after the original, Rogue Legacy 2 is another roguelike hit. Teddy Lee from Cellar Door Games discusses the interesting journey to the sequel.

Mighty Kingdom devs share their journey of making chaotic roguelite Conan Chop Chop
According to the Mighty Kingdom developers behind Conan Chop Chop, game development is about skill, resilience, and the friends you make along the way.

Inside the wonderfully diverse farming game Wylde Flowers
Wylde Flowers is one of the loveliest games of 2022. Hear from Studio Drydock co-founder Amanda Schofield about how this farming life sim came to life.

High Resolution is back with a new host!
High Resolution, the videogame industry podcast by Byteside, is back! Get ready for a fresh look at what makes the industry tick, with new episodes soon.

E3 2021 hype preview: what's looking worthy?
What's looking good already and what's still in store? From Xbox to PlayStation, the indies and more, we get on the virtual E3 hype train.

Diablo Immortal interview: heavy metal PVP in your pocket
Seamus talks to Scott Shicoff and Kris Zierhut from the Diablo Immortal team about putting hardcore PVP into the mobile action RPG.

Essays on Empathy and how Deconstructeam rediscovered its love for making games
We need more short videogames in the world. We chat to Jordi de Paco from Deconstructeam on their devotion to making them.
