High Resolution
Xbox's accessibility strategy explained
Learn what drives the Xbox team's passion for accessibility in an interview with Anita Mortaloni, Director of Accessibility.
Cult of the Lamb developer reveals how the creepy hit was made
Cult of the Lamb is yet another Aussie game dev success story. Creative Director Julian Winton explains how much work went into refining the game's satisfying systems.
What are the best games of 2022 so far?
There are plenty of games worthy of GOTY discussion already. The GamesHub team join us to examine the best games of 2022 so far.
Cellar Door Games on 'Rogue Legacy 2' and making another roguelike hit
Nearly a decade after the original, Rogue Legacy 2 is another roguelike hit. Teddy Lee from Cellar Door Games discusses the interesting journey to the sequel.
Mighty Kingdom devs share their journey of making chaotic roguelite Conan Chop Chop
According to the Mighty Kingdom developers behind Conan Chop Chop, game development is about skill, resilience, and the friends you make along the way.
Inside the wonderfully diverse farming game Wylde Flowers
Wylde Flowers is one of the loveliest games of 2022. Hear from Studio Drydock co-founder Amanda Schofield about how this farming life sim came to life.
High Resolution is back with a new host!
High Resolution, the videogame industry podcast by Byteside, is back! Get ready for a fresh look at what makes the industry tick, with new episodes soon.
E3 2021 hype preview: what's looking worthy?
What's looking good already and what's still in store? From Xbox to PlayStation, the indies and more, we get on the virtual E3 hype train.
Diablo Immortal interview: heavy metal PVP in your pocket
Seamus talks to Scott Shicoff and Kris Zierhut from the Diablo Immortal team about putting hardcore PVP into the mobile action RPG.
Essays on Empathy and how Deconstructeam rediscovered its love for making games
We need more short videogames in the world. We chat to Jordi de Paco from Deconstructeam on their devotion to making them.
Blockworks interview: creating amazing worlds in Minecraft
James Delaney, Managing Director of Blockworks, talks about creating a game about climate change in Minecraft and the game's creative power.
Four Corners "Are you being played?": thoughts and reflections
Seamus is joined by Steven Farrelly and Jeremy Ray to discuss the ABC's investigation on manipulative practices in the videogames industry.
The future of the Australian games industry in 2021
We talk to Ron Curry, CEO of IGEA, about the Australian video game development survey for 2020, covering the good, the bad and the politics.
Interview: Dean Ayala and Chadd Nervig on the new Hearthstone era
Byteside chats with key designers on the Hearthstone team during BlizzConline about the big changes coming to the Year of the Gryphon.
Zero Latency: the rise of the freeroaming VR experience
With Sydney getting its first Zero Latency, we catch up with CEO Tim Ruse to look at the history and future of these freeroaming VR centres.
Hearthstone: Madness at the Darkmoon Faire roundtable
Highlights from a roundtable on the latest Hearthstone expansion, featuring Game Director Ben Lee and Game Designer John McIntyre.
Disc Room: sawblades to the face make failure fun
Who would've thought playing with sawblades would be so much fun? Disc Room proves a fast, tight and deadly challenge.
EPOS GSP 600 series headset sends you to a world of your own
It's chunky and demands some desk real estate, but for solid passive sound isolation in a versatile gaming headset, EPOS has some great kit.
Legacy gets set for its League of Legends 2020 Worlds campaign
All the deets on when and where to watch Legacy rep Australia and the OPL as League of Legends World Championships kick off this weekend.
Steve Wang, GM, Wargaming Sydney
On the latest High Resolution podcast we're hearing from Steve Wang, General Manager of Wargaming Sydney (formerly Big World Technology).