High Resolution
Xbox's accessibility strategy explained
Learn what drives the Xbox team's passion for accessibility in an interview with Anita Mortaloni, Director of Accessibility.
High Resolution
Learn what drives the Xbox team's passion for accessibility in an interview with Anita Mortaloni, Director of Accessibility.
High Resolution
Cult of the Lamb is yet another Aussie game dev success story. Creative Director Julian Winton explains how much work went into refining the game's satisfying systems.
High Resolution
There are plenty of games worthy of GOTY discussion already. The GamesHub team join us to examine the best games of 2022 so far.
High Resolution
Nearly a decade after the original, Rogue Legacy 2 is another roguelike hit. Teddy Lee from Cellar Door Games discusses the interesting journey to the sequel.
High Resolution
According to the Mighty Kingdom developers behind Conan Chop Chop, game development is about skill, resilience, and the friends you make along the way.
High Resolution
Wylde Flowers is one of the loveliest games of 2022. Hear from Studio Drydock co-founder Amanda Schofield about how this farming life sim came to life.
High Resolution
High Resolution, the videogame industry podcast by Byteside, is back! Get ready for a fresh look at what makes the industry tick, with new episodes soon.
High Resolution
What's looking good already and what's still in store? From Xbox to PlayStation, the indies and more, we get on the virtual E3 hype train.
Games
Seamus talks to Scott Shicoff and Kris Zierhut from the Diablo Immortal team about putting hardcore PVP into the mobile action RPG.
Games
We need more short videogames in the world. We chat to Jordi de Paco from Deconstructeam on their devotion to making them.
Games
James Delaney, Managing Director of Blockworks, talks about creating a game about climate change in Minecraft and the game's creative power.
Games
Seamus is joined by Steven Farrelly and Jeremy Ray to discuss the ABC's investigation on manipulative practices in the videogames industry.