High Resolution
Fall Guys: the kind of fun we need right now?
This week Seamus speaks to the team behind Fall Guys, the hotly anticipated 'Battle Royale' that is more Japanese game show than Fortnite.
High Resolution
This week Seamus speaks to the team behind Fall Guys, the hotly anticipated 'Battle Royale' that is more Japanese game show than Fortnite.
High Resolution
Thaine Lyman had 17 years at Activision under his belt working on major PC and console games like Call of Duty before he headed to Wargaming to work on World
High Resolution
Run Curry, CEO of Australia's Interactive Games and Entertainment Association, stops by to discuss the highs and lows of 2020 so far, from the pandemic to politics and plenty more.
High Resolution
This week I'm talking to Rich Lambert, Creative Director of Elder Scrolls Online. Rich has been working on the title since its inception, which makes it a 13
High Resolution
We chat to Philip Mayes, CEO of Mighty Kingdom, Studio of the Year at the 2019 AGDAs and makers of great mobile games based on Disney, Lego and Conan.
Games
High Resolution podcast: an honest conversation with Gameloft Studio Manager Dylan Miklashek, looking at the state of game development in Australia.
Games
Grace Watkins talks to Seamus about Click Management and their effort to grow a team of Aussie gaming influencers and content creators.
Games
This week I'm chatting with Ross Symons, CEO of Big Ant Studios, Australia's most prolific maker of sports video games. Cricket, AFL, tennis, rugby league,
Games
We talk to Ash Ringrose, Head of SMG Studio, ahead of the launch of their latest game, Moving Out. Lots of great advice for other indie game devs out there.
Games
Ben Goldhaber, co-founder and CEO of Juked.gg, talks about his esports aggregation site, why they've created it, and where it all goes next.
Games
This week Seamus talks with Nico King, co-founder and Executive Creative Director of Chaos Theory Games, an independent games studio based out of Sydney,
High Resolution
Michal 'Carmac' Blicharz on that moment when IEM Katowice was told it couldn't open its doors, plus the nature of esports during the coronavirus crisis.