Deathloop’s opening hours are full of all sorts of delicious story hooks and gameplay surprises, which has me excited for what’s to come.
It’s been two years since we got a very basic tease of the existence of The Elder Scrolls 6, but don’t hold your breath for a release date.
Dogmeat’s real world inspiration, River, has died, and her human bestie explains how she changed Fallout 4 by being more than a combat tool.
Xbox is there. PlayStation isn’t officially but it kinda is. All the big brands have already shown us a lot and there’s still more to come – so what’s looking good and what’s lurking in the days ahead? Seamus and Kosta Andreadis talk it through on the latest High Resolution.
20 of Bethesda’s biggest and best games are now on Xbox Game Pass, ranging from Dishonored to Fallout: New Vegas. What will you play first?
It’s been ‘interesting’, but here’s some brilliant TV, tech, games, and standout moments that delighted, inspired or helped us along the way.
From weird origins at PAX Aus to references in Elder Scrolls Online. Welcome to this bizarre and deeply wholesome gaming community.
The latest Byteside podcast delves into all the pre-order shenanigans, Xbox buying Bethesda and co, the NBN fibre renaissance, and the re-release of HeroQuest. Oh, and is this our last mention of Quibi?
Microsoft wants the best new games available on Xbox Game Pass the day they launch. Playable not just on Xbox, but PC and in the cloud. All for one flat monthly fee.
With the latest dungeon DLC, Stonethorn, added to Elder Scrolls Online, we chat with Mike Finnigan, the Lead Encounter Designer.
This week I’m talking to Rich Lambert, Creative Director of Elder Scrolls Online. Rich has been working on the title…