Games
On screen, on tables, wherever play is possible
Our next show: The Esports Moment
Every week, every month, there’s yet another sign that now is the time when esports levels up and shows the wider world why it’s time to take notice. This new

Heroes of the Storm is getting a new community tournament in February
Blizzard shocked fans when they announced they were shutting down the Heroes Global Championship at the end of 2018. But now the esports community is stepping

The Scrapyard podcast: 2019 will be a very important year for Blizzard!
We're back after the summer break (which included a literal break of a bone, so things were slower than we expected...) and this is a short and sweet catch up

The Commodore 64 bass keytar is even better than you could imagine
A keytar with the body of a Commodore 64? Very cute. Oh, wait... the pick up actually sends sound into the WORKING C64 to create chiptune vibes that can be

Dreams beta becomes a PT nightmare but OMG how amazing is this game/tool going to be?
PT. A demo that for a now never-to-be-made Silent Hill game that was just one hallway but freaked the hell out of everyone who ever experienced it. And then

These Glitch art playing cards will give everyone a headache at your next poker night
You can stick to your boring cards picked up at the local newsagents if you like. Next time I hold a fancy card night, I'm dropping these freaks on the table

Valve's Artifact CCG looking like a relic all too soon
Steam stats on how active Artifact's player base is suggests Valve's Dota 2 spin-off CCG Artifact could already be on its way to the dust heap.

HTC adds eye tracking to VR with its Vive Pro Eye headset
The Vive Pro still feels like a pretty recent upgrade from HTC, but they're not letting that stop them from an upgrade. The HTC Pro Eye adds internal eye

How well can a real city planner play SimCity 2000?
Part education lesson in real city planning, part critique of what's wrong with the game. And next time I play I'll remember to stick to 6x6 grids for sure.

Here's to the filthy casuals and the prosumers!
Another Hearthstone focused episode as Rastakhan's Rumble launches! Decks we're lusting after, experiments we're planning, and what we're hoping for from the

Hearthstone Creative Director Ben Thompson visits The Scrapyard!
Look who it is!

All things Overwatch - OWL S2, Contenders S3, OWWC, and bargains galore!
Genome is back to help dive deep into all things Overwatch, and we explore all the recent big events - Overwatch World Cup, new OWL teams (and their colour

Blizzcon wrap featuring Lucio-Ohs and Diablo-uh-ohs!
It's our post-Blizzcon wrap up, with a fast and loose exploration of all the big news from the show.

Chris Charla from ID@Xbox on why indie games matter
Seamus Byrne speaks with Chris Charla, Director of the ID@Xbox program, that helps independent game developers sell their games on Xbox One. Plus some

A milky shoey for Blizzcon brekkie?
It's a final round before Blizzcon 2018, exploring the ways you can watch the big event, and when to tune in for the Aussie esports action. Plus a last blast

The Hearth before the BlizzCon Storm (WoW, that was bad)
One week to go before BlizzCon! Last week we covered off the state of Overwatch, Starcraft and Diablo in the lead up. This week we cover off the rest of the

Beat Saber is the amazing virtual reality game we've sorely needed
Every digital art form has its breakthrough moments, when the right experience arrives at the right time to show us what's possible and inspires many others

What I learnt watching live esports with French commentary (and I only speak English)
The beauty of sport is that it doesn't matter your language, you can share a love for the competition that transcends communication barriers.

Of Pauldrons, Patience and Petty Arson: Warcraft's storytelling challenge
Last week a fire rocked World of Warcraft. It was an epic act of petulance, strategically foolish. It seemed bizarrely out of character for a beloved

The future for Warcraft storytelling: Part Three
This week we've explored the technicalities and the teamwork that has worked to develop World of Warcraft into the game it has become over its fourteen year history.
