Game accessibility is not just an 'easy mode' debate
Isn't there a better way to make a game 'challenging' that isn't just obstructive to players with accessibility needs?

Grace is a writer who specialises in gaming and the culture surrounding it. Will probably show you pictures of their cat and talk at length about Kingdom Hearts and Metal Gear lore.
Isn't there a better way to make a game 'challenging' that isn't just obstructive to players with accessibility needs?
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