The dark value of uninformed consent
The Australian news media bargaining code is trying to solve the wrong problem. It's a Band-aid on an ulcer.
That TikTok video
How do we deal with viral videos that can put "things you can never unseen" into the social media feeds of every user of a platform?
Twitch just became the best Watch Party tool around
Even if you don't care about trying to build an audience, this is a great tool for just sharing a show and hanging out with friends.
Australia vs Facebook & Google
This week, Nic and Seamus talk about the battle over digital ad revenues and the effort to demand Facebook and Google give money to the media industry.
D&D's latest rules expansion gives the race overhaul fans have been waiting for
D&D announced its latest rulebook release, Tasha's Cauldron of Everything. The biggest expansion of options for the game in three years.
Apple vs Epic vs Batman's eye makeup
Apple and the company that makes the Unreal Engine and Fortnite (yes, Epic) at war, plus DC Fundome and the future of digital events!
Inside ESO Stonethorn with Mike Finnigan
With the latest dungeon DLC, Stonethorn, added to the game, Bethesda offered us a chat with Mike Finnigan, the Lead Encounter Designer.
Who really wins in the search war?
This week we touch on Google's Aussie fight, old school gaming, Lovecraft Country, Microsoft Flight Simulator and plenty more. Hit it!
Inside League of Geeks with Blake Mizzi & Lisy Kane
This week's show features two leading lights from the League of Geeks, co-founder and design director Blake Mizz and lead producer Lisy Kane.
Solving big problems with little sensors
Brian Swift from unicorn startup SafetyCulture talks about the tech that's helping companies increase safety and reduce risk.
Creating AR with Simone Clow (Virtual Immersive)
Simone Clow is CEO of Virtual Immersive, a company that produces commercial VR/AR content to create cool experiences in stores and at special events.
The awkward brilliance of game storytelling
It's a game-y sort of week at Byteside, kicking off with a book that included accidental game references in its very real historic fiction.