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Blizzard built StarCraft: Remastered from scratch. From. Scratch.

Interesting to learn that Blizzard had lost most of the old code and assets for StarCraft, so when it decided to create a 'Remastered' edition they had to go

Seamus Byrne
Seamus Byrne
Blizzard built StarCraft: Remastered from scratch. From. Scratch.

Interesting to learn that Blizzard had lost most of the old code and assets for StarCraft, so when it decided to create a 'Remastered' edition they had to go back to basics and build it all again, but to replicate the original perfectly that also meant incredibly detailed efforts to "eyeball everything."

StarCraft Remastered

A very insightful discussion and interview from Ars Technica on just what went into this project and why they decided to do it at all.

GamesActivision Blizzard

Seamus Byrne

Founder and Head of Content at Byteside. Brings two decades of experience covering tech, digital culture, and their impacts on society.


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