Skip to content

Blizzard built StarCraft: Remastered from scratch. From. Scratch.

Interesting to learn that Blizzard had lost most of the old code and assets for StarCraft, so when it decided to create a 'Remastered' edition they had to go

Seamus Byrne
Seamus Byrne
Blizzard built StarCraft: Remastered from scratch. From. Scratch.

Interesting to learn that Blizzard had lost most of the old code and assets for StarCraft, so when it decided to create a 'Remastered' edition they had to go back to basics and build it all again, but to replicate the original perfectly that also meant incredibly detailed efforts to "eyeball everything."

StarCraft Remastered

A very insightful discussion and interview from Ars Technica on just what went into this project and why they decided to do it at all.

GamesActivision Blizzard

Seamus Byrne

Founder and Head of Content at Byteside. Brings two decades of experience covering tech, digital culture, and their impacts on society.


Related Posts

Catan 6th Edition: examining side-by-side with 5th Edition

Our direct compare with 5th Edition to help you get an easy look at what exactly has changed and whether the new set is for you.

The open 6th Edition Catan box, with its cards, rules, and pieces organised on a black tablecloth.

PAX Australia cosplay competition entries are open

Anyone can turn up in a costume. But competitors need to apply soon!

Wavelength is a great formula for a party guessing game with minimal fuss

The concept gives maximum replayability and a lot of debates - and laughs

Photo of Wavelength game and box cover, with a stylish psychedelic image of heads facing each other.