We talk to Devolver Digital Marketing Manager Robbie Paterson about the publisher’s “developer friendly” reputation and it’s wild E3 video events.
Unlike so many media depictions of anxiety, Celeste reflects the messy, non-linear nature of dealing with mental illness.
UK indie team Acid Nerve discuss the success of Death’s Door, which nearly outsold the lifetime sales of their debut game in a few weeks.
The game with cute graphics and hardcore rocket physics is celebrating a decade of mindblowing space rocket fun and games.
We need more short videogames in the world. We chat to Jordi de Paco from Deconstructeam on their devotion to making them.
Let’s Build a Zoo offers the chance to care for animals and create an idyllic sanctuary. Or splice species and sell them on the black market.
Binary choices with unexpected consequences can lead to frustration beyond the intended emotional weight of DontNod games.
For all its faults, 2020 was a fantastic year in indie games. While not everyone can win GOTY, here are 17 indie gems well worth your time.
Check out our picks for some of the best indie and smaller budget games we have played to avoid the real world in 2020.
DragonBear Studios tells Byteside about making a game wonderfully lathered in Aboriginal culture – and the challenges that have emerged along the way.
Two years from original release to PS4. Why? We asked, and the answer reveal so much about being too nice, and the quality of great QA.
We speak to game developers about the year of digital-only events. How did 2020 change their results? And will the lessons make physical events better in future?
Who would’ve thought playing with sawblades would be so much fun? Disc Room proves a fast, tight and deadly challenge.
PAX Online was a different beast, but some of us still carved out time to dive into some hands on demos. Here’s seven of the best.