We talk to Ron Curry, CEO of IGEA, about the Australian video game development survey for 2020, covering the good, the bad and the politics.
Browsing: game dev
Byteside chats with key designers on the Hearthstone team during BlizzConline about the big changes coming to the Year of the Gryphon.
Terraria developer Andrew Spinks has unceremoniously dumped the Google Stadia port of indie hit Terraria, tells the company where to stick it.
Noclip’s Hades documentary finale is out, showing developers Supergiant Games to be incredibly humble in light of their massive success.
Instead of pretending we know what really happened behind the scenes, it’s more valuable to consider the complexities of making games.
DragonBear Studios tells Byteside about making a game wonderfully lathered in Aboriginal culture – and the challenges that have emerged along the way.
Reduced load times feels like a big win. But let’s not forget the important role loading screens have played in our gaming lives.
High Resolution talks to Victor Kislyi, founder and CEO of Wargaming.net, about the 10 year journey of World of Tanks.
This week I’m chatting to Dylan Miklashek from Gameloft’s offices in Brisbane. He’s the Studio Manager and has been with…