Seven minutes of behind the scenes as the Forza Horizon sound crew capture a bunch of cars hooning up and down an old track.
Browsing: game dev
The game with cute graphics and hardcore rocket physics is celebrating a decade of mindblowing space rocket fun and games.
Transforming a letter to a friend who passed away into a videogame? We profile Cécile Richard on their AGDA winning game and what drives their love for indie development.
Along with news the cranky handheld console will open for pre-orders in July, Pulp will help anyone make games for it – no code required.
We need more short videogames in the world. We chat to Jordi de Paco from Deconstructeam on their devotion to making them.
We talk to Ron Curry, CEO of IGEA, about the Australian video game development survey for 2020, covering the good, the bad and the politics.
Byteside chats with key designers on the Hearthstone team during BlizzConline about the big changes coming to the Year of the Gryphon.
Terraria developer Andrew Spinks has unceremoniously dumped the Google Stadia port of indie hit Terraria, tells the company where to stick it.
Noclip’s Hades documentary finale is out, showing developers Supergiant Games to be incredibly humble in light of their massive success.
Instead of pretending we know what really happened behind the scenes, it’s more valuable to consider the complexities of making games.
DragonBear Studios tells Byteside about making a game wonderfully lathered in Aboriginal culture – and the challenges that have emerged along the way.
Reduced load times feels like a big win. But let’s not forget the important role loading screens have played in our gaming lives.
High Resolution talks to Victor Kislyi, founder and CEO of Wargaming.net, about the 10 year journey of World of Tanks.
This week I’m chatting to Dylan Miklashek from Gameloft’s offices in Brisbane. He’s the Studio Manager and has been with…