We check in with users and professionals for insights on the value of digital mental health services in offering anywhere, anytime support.
After venturing into the post-cyberpunk scene, the aesthetics and philosophy of bio-punk were a natural next-stop for Fraser Simon’s RPG.
Unlike so many media depictions of anxiety, Celeste reflects the messy, non-linear nature of dealing with mental illness.
Fans are angry about overpriced cosmetics in Riot’s card battler. So how expensive are they? And is the game reaping the rewards for charging big money on these?
UK indie team Acid Nerve discuss the success of Death’s Door, which nearly outsold the lifetime sales of their debut game in a few weeks.
What happens when all you can get is a handful of pirated games? And what changes when you can finally buy everything ever made?
We speak to James Wyatt and Meris Mullaley from Wizards of the Coast about the art and science of bringing the Forgotten Realms to Magic.
From “Get on the Beers” to a Turtle Beach mashup, Mashd N Kutcher share details about their videogame-inspired track.
Billionaires posturing over commercial spaceflight is the ultimate cockfight, but with Virgin below 100km up everyone gets to say ‘First!’
With US government documents getting conspiracies buzzing again, we ask five space scientists: are aliens really out there?
We look at the technical – and the social – reasons why severe weather situations can impact on how well your Internet connection is working.
Your phone is reading your mind, but it’s because it’s getting all the data it needs without access to your microphone.
20 years on, we revisit this great show and how it was loved by ancient history buffs to sci-fi fans and the LGBTQ community.
Is Blue Box real? Is Hasan Kahraman? Or is Abandoned a cleverly disguised launch of the Kojima project everyone has been wishing for? We look at the weird hunt for clues.
Transforming a letter to a friend who passed away into a videogame? We profile Cécile Richard on their AGDA winning game and what drives their love for indie development.
It’s a tough market for PC parts, but one intrepid gamer built an SFF PC and found it to be exactly the task he was looking for.