Skip to content

Heartwarming fan mail inspired Joe Danger's iOS re-launch

Who knew Joe Danger had a cutting onions mode?

Chris Button
Chris Button
2 min read
Heartwarming fan mail inspired Joe Danger's iOS re-launch

Video games can have an incredible impact on players – just ask the developers from Hello Games, who re-launched sidescrolling motorbike trick-'em-up Joe Danger iOS today for the sweetest of reasons.

You may be aware that it's difficult for developers to keep games active on the App Store, as apps are removed if they don't conform with the changing requirements of iOS updates. When teams move on to other projects, many don't have the resources required for upkeep, so games are lost to the ether.

It sucks for preservation reasons and it sucks for the people who love playing these games.

Joe Danger, the first title from the UK-based team who's best known for No Man's Sky, was one such game.

Today, alongside the surprise re-release, Hello Games founder Sean Murray tweeted that the inspiration for reviving the cult classic was thanks to some fan mail the team received.

A father emailed in to share how much Jack, his eight-year-old son who had recently been diagnosed with autism, loved playing Joe Danger before it was no longer compatible with the latest iOS version.

As is beautifully explained in the email, Joe Danger helped Jack navigate social situations and served as a helpful coping mechanism when dealing with tricky scenarios. His father concluded by thanking Hello Games for how meaningful the game was.

"Helping children with disabilities may not be something that you realised you would be doing when you made Joe Danger all those years ago, but it's something that you do, and I am grateful for it."

In Murray's Twitter thread, he said the fan mail "broke our hearts and made us want to set things right".

"As game devs it's so easy to underestimate the impact even your smallest games can have," Murray wrote. "It blows my mind that something you make can be someone's first game they played, hit at an important time or even be their favourite thing for a while."

"Joe Danger was our first game when we were still four guys in a shed, trying to get noticed. Publishers weren't interested, houses were even re-mortgaged to bring it to completion… Joe helped us get a break and it’s also where we learned to make games."

"It's sad that games slowly rot and many disappear. Hopefully this gives Joe the happy life he deserves. We owe him that and more."

Not only does Jack have immaculate taste in games – Joe Danger was my first digital purchase on the PS3 – he's also got us cutting onions in here.

Man, video games. They can do wonderful things.

Games

Chris Button

Chris is an award-nominated writer based in Adelaide who specialises in covering video games and technology. He loves Donkey Kong Country, sport, and cats. The Last Jedi is the best one, no questions


Related Posts

Members Public

Welcome to Dragon Talk: D&D's Shelly Mazzanoble & Greg Tito visit Byteside

We're talking to the co-hosts of the official Dungeons & Dragons podcast about their new book looking back at how the show came to mean so much to the D&D community.

Part of the bright red book cover art, saying "Welcome to Dragon Talk: Inspiring Conversations About"
Members Public

The future of trust and security

Sponsored by IBM. Trust and security have been a big challenge throughout the pandemic, but the events of 2022 have tested these ideas like never before.

The future of trust and security
Members Public

The future of sound production at Trackdown Studios

From Mad Max Fury Road to The Crown, World of Warcraft to The Boys, Sydney's Trackdown Studios makes big productions sound amazing.

The future of sound production at Trackdown Studios