Browsing: High Resolution
Xbox is there. PlayStation isn’t officially but it kinda is. All the big brands have already shown us a lot and there’s still more to come – so what’s looking good and what’s lurking in the days ahead? Seamus and Kosta Andreadis talk it through on the latest High Resolution.
Seamus talks to Scott Shicoff and Kris Zierhut from the Diablo Immortal team about putting hardcore PVP into the mobile action RPG.
We need more short videogames in the world. We chat to Jordi de Paco from Deconstructeam on their devotion to making them.
James Delaney, Managing Director of Blockworks, talks about creating a game about climate change in Minecraft and the game’s creative power.
Seamus is joined by Steven Farrelly and Jeremy Ray to discuss the ABC Four Corners episode about manipulative practices in the videogames industry. What did it get wrong? What did it get right? Where’s the nuance?
We talk to Ron Curry, CEO of IGEA, about the Australian video game development survey for 2020, covering the good, the bad and the politics.
Byteside chats with key designers on the Hearthstone team during BlizzConline about the big changes coming to the Year of the Gryphon.
With Sydney getting its first Zero Latency, we catch up with CEO Tim Ruse to look at the history and future of these freeroaming VR centres.
We’ve got highlights from a recent roundtable on the latest Hearthstone expansion, featuring Game Director Ben Lee and Game Designer John McIntyre.
It’s chunky and demands some desk real estate, but for solid passive sound isolation in a versatile gaming headset, EPOS has some great kit.
We’ve got all the details on when, where and how to watch Legacy rep Australia and the OPL as League of Legends World Championships kick off this weekend.
This week’s show is a chat with two of the leading lights from the League of Geeks, co-founder and design director Blake Mizzi and lead producer Lisy Kane.