Browsing: High Resolution
All episodes of High Resolution, Byteside’s videogames industry podcast, featuring interviews with developers, creatives and industry experts.
Nearly a decade after the original, Rogue Legacy 2 is another roguelike hit. Teddy Lee from Cellar Door Games discusses the interesting journey to the sequel.
According to the Mighty Kingdom developers behind Conan Chop Chop, game development is about skill, resilience, and the friends you make along the way.
Wylde Flowers is one of the loveliest games of 2022. Hear from Studio Drydock co-founder Amanda Schofield about how this farming life sim came to life.
High Resolution, the videogame industry podcast by Byteside, is back! Get ready for a fresh look at what makes the industry tick, with new episodes soon.
Xbox is there. PlayStation isn’t officially but it kinda is. All the big brands have already shown us a lot and there’s still more to come – so what’s looking good and what’s lurking in the days ahead? Seamus and Kosta Andreadis talk it through on the latest High Resolution.
Seamus talks to Scott Shicoff and Kris Zierhut from the Diablo Immortal team about putting hardcore PVP into the mobile action RPG.
We need more short videogames in the world. We chat to Jordi de Paco from Deconstructeam on their devotion to making them.
James Delaney, Managing Director of Blockworks, talks about creating a game about climate change in Minecraft and the game’s creative power.
Seamus is joined by Steven Farrelly and Jeremy Ray to discuss the ABC Four Corners episode about manipulative practices in the videogames industry. What did it get wrong? What did it get right? Where’s the nuance?
We talk to Ron Curry, CEO of IGEA, about the Australian video game development survey for 2020, covering the good, the bad and the politics.
Byteside chats with key designers on the Hearthstone team during BlizzConline about the big changes coming to the Year of the Gryphon.
With Sydney getting its first Zero Latency, we catch up with CEO Tim Ruse to look at the history and future of these freeroaming VR centres.
We’ve got highlights from a recent roundtable on the latest Hearthstone expansion, featuring Game Director Ben Lee and Game Designer John McIntyre.
Who would’ve thought playing with sawblades would be so much fun? Disc Room proves a fast, tight and deadly challenge.
It’s chunky and demands some desk real estate, but for solid passive sound isolation in a versatile gaming headset, EPOS has some great kit.
We’ve got all the details on when, where and how to watch Legacy rep Australia and the OPL as League of Legends World Championships kick off this weekend.