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Complex layers of skill-based play are a feature of Mercenaries, but all too soon you hit a grind wall that is less fun than it should be.
The Prime mice and headset dial back the bling in favour of esports-grade performance at a mid-tier price, making it a winner for many buyers.
After venturing into the post-cyberpunk scene, the aesthetics and philosophy of bio-punk were a natural next-stop for Fraser Simon’s RPG.
Deathloop’s opening hours are full of all sorts of delicious story hooks and gameplay surprises, which has me excited for what’s to come.
Unlike so many media depictions of anxiety, Celeste reflects the messy, non-linear nature of dealing with mental illness.
Fans are angry about overpriced cosmetics in Riot’s card battler. So how expensive are they? And is the game reaping the rewards for charging big money on these?
UK indie team Acid Nerve discuss the success of Death’s Door, which nearly outsold the lifetime sales of their debut game in a few weeks.
What happens when all you can get is a handful of pirated games? And what changes when you can finally buy everything ever made?
Are you the best MTG Arena player in Australia? ESL ANZ Champs is here to let you find out – with cash and prizes, of course.
We chat to the CEO of Antstream about creating a retro game streaming service and how it fits into the future of gaming.
A cool anime intro video and an expansive 16-bit sporting game with team leaderboards? Just don’t mention the specific event in Japan this is about…
We speak to James Wyatt and Meris Mullaley from Wizards of the Coast about the art and science of bringing the Forgotten Realms to Magic.
Seven minutes of behind the scenes as the Forza Horizon sound crew capture a bunch of cars hooning up and down an old track.
All the details from announcements and interviews to share the story hints, races and features we will find in 2021’s new D&D campaign book.
Dungeons & Dragons finally gives dragons the sourcebook they deserve, with the very nature of reality now tied to their heritage.